artificial intelligence - Numerical Boardgame -- Help with with a pruning method (alpha-beta : minimax) - Computer Science Stack Exchange
Descrição
I'm developing a simple AI to play a boardgame which consists of N x N squares, each with a predefined value.
44 33 75 12 99 23
53 89 14 01 32 98
34 98 67 45 02 38
89 87 54 21 34 87
65 84 99 72 95
Using Minimax with Alpha-Beta Pruning and Heuristic Evaluation Functions to Solve the 2048 game with a Computer: a python implementation
Algorithms In Context #7: Decision Trees & Alpha-Beta Pruning, by Can Bayar
Introduction to Artificial Intelligence 2021
artificial intelligence - Better Heuristic function for a game (AI Minimax) - Stack Overflow
Tree generation in abalone artificial intelligence - Stack Overflow
Using Minimax with Alpha-Beta Pruning and Heuristic Evaluation Functions to Solve the 2048 game with a Computer: a python implementation
javascript - Minimax algorithm doesnt go for mate in chess - Stack Overflow
algorithm - Minimax question regarding alpha-beta pruning? - Stack Overflow
algorithm - Chess: Bug in Alpha-Beta - Stack Overflow
algorithms - What do I not understand about Alpha-Beta-Pruning in Chess? - Software Engineering Stack Exchange
Artificial Intelligence — Alpha-Beta Pruning, by Nickson Joram
PDF) Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games
Using Minimax with Alpha-Beta Pruning and Heuristic Evaluation Functions to Solve the 2048 game with a Computer: a python implementation
de
por adulto (o preço varia de acordo com o tamanho do grupo)