artificial intelligence - Numerical Boardgame -- Help with with a pruning method (alpha-beta : minimax) - Computer Science Stack Exchange

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I'm developing a simple AI to play a boardgame which consists of N x N squares, each with a predefined value. 44 33 75 12 99 23 53 89 14 01 32 98 34 98 67 45 02 38 89 87 54 21 34 87 65 84 99 72 95
artificial intelligence - Numerical Boardgame -- Help with with a pruning  method (alpha-beta : minimax) - Computer Science Stack Exchange
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artificial intelligence - Numerical Boardgame -- Help with with a pruning  method (alpha-beta : minimax) - Computer Science Stack Exchange
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artificial intelligence - Numerical Boardgame -- Help with with a pruning  method (alpha-beta : minimax) - Computer Science Stack Exchange
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artificial intelligence - Numerical Boardgame -- Help with with a pruning  method (alpha-beta : minimax) - Computer Science Stack Exchange
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artificial intelligence - Numerical Boardgame -- Help with with a pruning  method (alpha-beta : minimax) - Computer Science Stack Exchange
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artificial intelligence - Numerical Boardgame -- Help with with a pruning  method (alpha-beta : minimax) - Computer Science Stack Exchange
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artificial intelligence - Numerical Boardgame -- Help with with a pruning  method (alpha-beta : minimax) - Computer Science Stack Exchange
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artificial intelligence - Numerical Boardgame -- Help with with a pruning  method (alpha-beta : minimax) - Computer Science Stack Exchange
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artificial intelligence - Numerical Boardgame -- Help with with a pruning  method (alpha-beta : minimax) - Computer Science Stack Exchange
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artificial intelligence - Numerical Boardgame -- Help with with a pruning  method (alpha-beta : minimax) - Computer Science Stack Exchange
Using Minimax with Alpha-Beta Pruning and Heuristic Evaluation Functions to Solve the 2048 game with a Computer: a python implementation
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