Game Telemetry with DNA Tracking on Assassin's Creed

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Descrição

A series of three articles reprinted from the now defunct Ubi Engine Room Blog, covering some examples of how telemetry is used at Ubisoft as part of their user research efforts.
Game Telemetry with DNA Tracking on Assassin's Creed
See, Feel, Move – Player Behaviour Analysis through Combined
Game Telemetry with DNA Tracking on Assassin's Creed
Game Theory: How Assassin's Creed Predicted the Future of Science
Game Telemetry with DNA Tracking on Assassin's Creed
The history of the first-person shooter
Game Telemetry with DNA Tracking on Assassin's Creed
Through Space and Time: Spatio-Temporal Visualization of MOBA
Game Telemetry with DNA Tracking on Assassin's Creed
PLATO: A visual analytics system for gameplay data - ScienceDirect
Game Telemetry with DNA Tracking on Assassin's Creed
Through Space and Time: Spatio-Temporal Visualization of MOBA
Game Telemetry with DNA Tracking on Assassin's Creed
Assassin's Creed® Syndicate + Eye Tracking
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
How to play Assassin's Creed® Valhalla with Tobii Eye Tracking
Game Telemetry with DNA Tracking on Assassin's Creed
Through Space and Time: Spatio-Temporal Visualization of MOBA
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