Game Telemetry with DNA Tracking on Assassin's Creed
Descrição
A series of three articles reprinted from the now defunct Ubi Engine Room Blog, covering some examples of how telemetry is used at Ubisoft as part of their user research efforts.
See, Feel, Move – Player Behaviour Analysis through Combined
Game Theory: How Assassin's Creed Predicted the Future of Science
The history of the first-person shooter
Through Space and Time: Spatio-Temporal Visualization of MOBA
PLATO: A visual analytics system for gameplay data - ScienceDirect
Through Space and Time: Spatio-Temporal Visualization of MOBA
Assassin's Creed® Syndicate + Eye Tracking
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
Game Telemetry with DNA Tracking on Assassin's Creed
How to play Assassin's Creed® Valhalla with Tobii Eye Tracking
Through Space and Time: Spatio-Temporal Visualization of MOBA
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