The Last of Us on PS4 will use cutscene-resolution character models - Polygon

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More detailed high-resolution character models will be the standard throughout The Last of Us Remastered, with developers using renders previously used only in cutscenes for the game's PlayStation
The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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The Last of Us on PS4 will use cutscene-resolution character models -  Polygon
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