Miyamoto wanted Link to be a recognizable character - Polygon

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When the team first began designed The Legend of Zelda, the Triforce fragments were computer chips
Miyamoto wanted Link to be a recognizable character - Polygon
The 25 Best Nintendo 64 Games of All Time - IGN
Miyamoto wanted Link to be a recognizable character - Polygon
I noticed that, after the fighters pass will be finished, there's gonna be random empty spaces on the fighters and stages screens. So, I decided to come up with an idea for
Miyamoto wanted Link to be a recognizable character - Polygon
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Miyamoto wanted Link to be a recognizable character - Polygon
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Miyamoto wanted Link to be a recognizable character - Polygon
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Miyamoto wanted Link to be a recognizable character - Polygon
Princess Peach - Wikipedia
Miyamoto wanted Link to be a recognizable character - Polygon
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Miyamoto wanted Link to be a recognizable character - Polygon
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Miyamoto wanted Link to be a recognizable character - Polygon
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Miyamoto wanted Link to be a recognizable character - Polygon
Next Zelda For Wii U Will Feature A Unique Art Style - My Nintendo News
Miyamoto wanted Link to be a recognizable character - Polygon
So I've been replaying Ocarina of Time : r/TOTK
Miyamoto wanted Link to be a recognizable character - Polygon
Link (The Legend of Zelda), Ultimate Pop Culture Wiki
Miyamoto wanted Link to be a recognizable character - Polygon
Nintendo 'could have done more' with Zelda 2: The Adventure of Link, Miyamoto says - Polygon
Miyamoto wanted Link to be a recognizable character - Polygon
Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters : All Tech Considered : NPR
Miyamoto wanted Link to be a recognizable character - Polygon
The Legend Of Zelda' Series Producer Eiji Aonuma Says He Wants To See Link On The Silver Screen But Admits Decision Is Out Of His Control - Bounding Into Comics
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