Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”
Descrição
Jay Armstrong, director of game design at Massive Monster, has opened up about Cult of the Lamb, a whimsical roguelike / cult management sim. We discussed the game’s development, creating the concept of running a cult, and the importance of iteration in providing players with a unique experience.
Cult of the Lamb или экскурс по созданию своей секты
Devolver Digital Game World Observer
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”
interview Game World Observer
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”
Dev Interviews Game World Observer
Devolver Digital Game World Observer
Cult of the Lamb или экскурс по созданию своей секты
Cult of the Lamb или экскурс по созданию своей секты
Dev Interviews Game World Observer
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por adulto (o preço varia de acordo com o tamanho do grupo)