Implement data persistence between scenes - Unity Learn

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Descrição

In this tutorial, you’ll learn how to use data persistence to preserve information across different scenes by taking a color that the user selects in the Menu scene and applying it to the transporter units in the Main scene. By the end of this tutorial, you will be able to: Ensure data is preserved throughout an application session by using the Unity DontDestroyOnLoad method Recognize when to use static classes, singletons, and static variables to implement data persistence Modify a GameObject with a script that contains the variables to be saved between Scenes
Implement data persistence between scenes - Unity Learn
Persistence: Saving and Loading Data - Unity Learn
Implement data persistence between scenes - Unity Learn
Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. : r/gamedev
Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
GitHub - mikeroyal/Unity-Guide: Unity Engine Guide
Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
Unity Tutorials: How to Save/Load Game Using Your Own File - WeeklyHow
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