Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Descrição
Thought I’d just post another use case I made a while ago. This one uses a trained model of Othello from this simplified implementation of Alpha Zero made by some guys from Stanford. Apparently you can change the rules to train other 2-person board games. I think their implementation may be a bit buggy. But seems to work OK. Background: Alpha Zero is Deep Mind’s (now owned by Google) board game AI. Which superseded Alpha Go and was later superseded by Mu Zero, which you don’t have to program
Best Othello by Mega House (Japan Import) : Toys & Games
My side project is to bring back the social aspects and cozyness of classical board gaming! : r/SideProject
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Othello is resolved, and it is clear that if both sides make the best move, the final situation will be a draw. - GIGAZINE
How to write an Othello AI with Alpha-Beta search, by Jacky Choi Kin Lung
PDF) Using Hard And Soft Artificial Intelligence Algorithms To Simulate Human Go Playing Techniques
Computer Othello: Most Up-to-Date Encyclopedia, News & Reviews
Othello apparently has been solved?
neural network - AlphaGo Zero board evaluation function uses multiple time steps as an input Why? - Stack Overflow
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