Pose goes back to T-pose in render - Animation and Rigging
Descrição
Whenever I pose my character and click on render, it doesn’t render the character in the pose I want, but the T-pose instead. This is the posed character. Whenever I click on “Armature” it goes back to the original pose in which I modeled the character (it’s more like an A pose), and when I click back on “Pose” the character is back on T-pose. I suppose I have to apply the pose somehow, but honestly I spent too much time trying to do something that seems so simple.
![Pose goes back to T-pose in render - Animation and Rigging](https://avalab.org/avastar/279/wp-content/uploads/2019/02/Image695.png)
Pose Mode
![Pose goes back to T-pose in render - Animation and Rigging](https://files.readme.io/77cc063-Rigging_ToTPose_Applying.jpg)
Rigging
![Pose goes back to T-pose in render - Animation and Rigging](http://esotericsoftware.com/img/blog/alt-poses-spineboy/use-pose.gif)
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![Pose goes back to T-pose in render - Animation and Rigging](https://assets-global.website-files.com/5e6b63ac3b6e2522d1889f4a/63c175ba324c5a286115f1f6_13.45-ControlRig.jpg)
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![Pose goes back to T-pose in render - Animation and Rigging](http://lucky3d.fr/auto-rig-pro/doc/_images/eyes_ref_eyelids_tweak.jpg)
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![Pose goes back to T-pose in render - Animation and Rigging](http://esotericsoftware.com/img/blog/alt-poses-spineboy/imported-new-hands.png)
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![Pose goes back to T-pose in render - Animation and Rigging](https://assets-global.website-files.com/61406347b8db463e379e2732/615e51e3a81aa6350b1aa47a_Article10-Tip-CAB.jpeg)
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![Pose goes back to T-pose in render - Animation and Rigging](https://community.gamedev.tv/uploads/short-url/eupcwd8AX2JSbrZiOAnx16zs3Fb.png?dl=1)
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How to pose human figures with Blender without prior experience, by Raihan Kibria
![Pose goes back to T-pose in render - Animation and Rigging](https://preview.redd.it/vwcyc9y9bll61.jpg?auto=webp&s=8c8d4be5e4c05746f0a6ea66213691e86d1c1213)
Hello, so when I render my character, it renders back into the T Pose, I've tried block the armature and applying visual geometry to mesh. Is there something I'm missing here?
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