Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub
Descrição
Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G
Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/ minetest · GitHub
graphics - Why do we need texture filtering (bi-linear, trilinear, anisotropy) - Stack Overflow
anisotropic filtering not working
a) Without texture filtering during texture lookup
GFX (anisotropic filtering?) colorful.
Graphics Compendium
graphics - How do mipmapping, anti-aliasing and anisotropic filtering contribute to rendering quality? - Game Development Stack Exchange
What Is Anisotropic Filtering? - Intel
VGA Legacy MKIII - Anisotropic filtering
2:1 Anisotropic filtering using two trilinear filter operations
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por adulto (o preço varia de acordo com o tamanho do grupo)