TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
Descrição
Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
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![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub](https://preview.redd.it/im-having-some-issues-emulating-totk-and-help-would-be-v0-2nj74xquh33b1.png?width=1910&format=png&auto=webp&s=3e82e7d9c4dd94e942bdb3b46f54493743c063fc)
I'm having some issues emulating TOTK and help would be greatly appreciated(more info in comments) : r/yuzu
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![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub](https://preview.redd.it/totk-was-working-fine-until-last-update-now-im-getting-this-v0-n5gsg4ksb91b1.png?auto=webp&s=176641410857e4a444f8a9fd1b5dc518adf2efcd)
TOTK was working fine until last update, now i'm getting this error. : r/Ryujinx
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub](https://user-images.githubusercontent.com/738724/49364122-c224c980-f6e3-11e8-8213-c456c690bc38.png)
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub](https://i0.wp.com/techblog.amaino.me/wp-content/uploads/2019/10/1bb58f06ede295e79ccf04946e3a76be.jpg?fit=830%2C580&ssl=1)
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![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub](https://external-preview.redd.it/0M7MuUORlSYKRY5vfj4xUPD6F6JsZ9ot5n3kpk6e-44.png?format=pjpg&auto=webp&s=17751aea2ef05e09a665133884be09d15065a967)
Free Release] Kext Downloader : r/hackintosh
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