How 'God of War' Made Accessibility a Core Part of Its Game Design
Descrição
For the 'Ragnarok' sequel, Santa Monica Studio incorporated regular feedback from disabled gamers, hosted public conversations on social media, and more.
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Santa Monica Studio details the 70+ accessibility settings in God
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The Core Pillars of God of War. Deep dive with Santa Monica's Rob
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God of War Ragnarok review: trapped between great design and
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God of War Ragnarok' breaks a fundamental rule of video games
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The PS5 can't run God of War at 8K but the Nvidia RTX 3090 can
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God of War's Level Design. Started replaying God of War during
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god of war and elden ring fighting for the GOTY award (sr for my
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God of War Ragnarok Accessibility Review — Can I Play That?
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Why 2022 Signaled a Bright Future for Accessibility in Games - IGN
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