Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
Descrição
Both SetActive and Renderer.enabled can be used to make a game object invisible, but there is a significant difference between them that this video highlight
![Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled](https://docs.unrealengine.com/5.3/Images/understanding-the-basics/unreal-engine-for-unity-developers/unreal-engine-input-settings.jpg)
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![Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled](https://www.intel.com/content/dam/developer/articles/technical/developing-openvino-object-detection-unity-part-3/openvinounity3-fig15.png)
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