Unreal's Gameplay Ability System is at the heart of Atomic Heart - Unreal Engine
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CTO Andrey Dyakov explains how developer Mundfish replaced their bespoke action filters system with GAS and shares how it benefited Atomic Heart’s development.
CTO Andrey Dyakov explains how developer Mundfish replaced their bespoke action filters system with GAS and shares how it benefited Atomic Heart’s development.
CTO Andrey Dyakov explains how developer Mundfish replaced their bespoke action filters system with GAS and shares how it benefited Atomic Heart’s development.
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