The Door Problem of Combat Design
Descrição
Let’s say I’m making a level for a classic first person shooter. To start, I build an arena and add some monsters. I don’t want the player to be attacked as soon as they start the game, so I add a hallway to one side of the arena and start the player there. My level…
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The Door Problem of Combat Design
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The Door Problem of Combat Design
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The Door Problem of Combat Design
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