Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom

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During a recent interview, Sonic Team lead Takashi Iizuka shared the dev team
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Cool, timeless and enigmatic': Sonic the Hedgehog's creators on taking him back to the 90s, Games
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers Cover Story - Brave New World - Game Informer
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic the Hedgehog - Wikipedia
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
TGS 2022]Takashi Iizuka and Morio Kishimoto Say Sonic Frontiers Marks the Start of the 3rd Generation of Sonic Games In Interview - GamerBraves
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Takashi Iizuka Sonic Frontiers Interview: Open Zone Gameplay, No Shadow & Fun Boss Design
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
How Sonic Frontiers Came to Be an 'Open-Zone' Game
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers delivers a delicious taste of the early 2000s 'Adventure' experience
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Famitsu Translation: Preview of Sonic Frontiers after 6 hours of playing. The game cycle and the exhilaration of the new Sonic. A masterpiece that erases the bitterness of open world gaming! –
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers/Development, Sonic Wiki Zone
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers – News, Reviews, Videos, and More
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
How Sonic Frontiers Came to Be an 'Open-Zone' Game
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