TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub
Descrição
Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
tweaks/video fix/tweaks.sh at master · mazdahacks/tweaks · GitHub
My game won't start after downloaded shader cache from ryusak
TOTK Shaders always get stuck around 5280/23245 · Issue #69
Stuck on Loading Data · Issue #87 · Ecks1337/RyuSAK · GitHub
Threads hanging due to errors in OkHttp TaskRunner thread · Issue
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://user-images.githubusercontent.com/100722872/236589723-13faecbe-f1fe-46db-a696-9b96937742e5.png)
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://user-images.githubusercontent.com/4905319/236620172-3005fdb1-ac85-4013-8d9f-9c83b67827a1.png)
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://preview.redd.it/graphics-rendering-problem-on-totk-v0-ujkq88yanr4b1.jpg?width=2048&format=pjpg&auto=webp&s=dcfacd620ce85d2df5848fd008ab4fdb7b7ae8b6)
Graphics rendering problem on TOTK : r/yuzu
Stuck on Loading Data · Issue #87 · Ecks1337/RyuSAK · GitHub
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://i.ytimg.com/vi/xeCVhcb9Wa8/maxresdefault.jpg)
How to Fix: Modern Warfare 2 Shaders Optimization Stuck Every time
de
por adulto (o preço varia de acordo com o tamanho do grupo)