TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub

Por um escritor misterioso

Descrição

Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
tweaks/video fix/tweaks.sh at master · mazdahacks/tweaks · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
My game won't start after downloaded shader cache from ryusak
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on Loading Data · Issue #87 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Threads hanging due to errors in OkHttp TaskRunner thread · Issue
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Graphics rendering problem on TOTK : r/yuzu
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on Loading Data · Issue #87 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
How to Fix: Modern Warfare 2 Shaders Optimization Stuck Every time
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