Silent Hill 1 & 2, locked doors and videogames as a unique medium.
Descrição
This post came about thanks to an argument with my partner over writing about videogames. Is there a way to speak about games that takes into account its uniqueness as a medium and doesn't rely on ways of analysing films and books? Previously on this blog I've written about Ocarina of Time, and its links…
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Silent Hill 1 & 2, locked doors and videogames as a unique medium
![Silent Hill 1 & 2, locked doors and videogames as a unique medium.](https://bloody-disgusting.com/wp-content/uploads/2020/05/Survivor_01.png)
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Silent Hill 1 & 2, locked doors and videogames as a unique medium
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Silent Hill: Ascension underestimates the rowdiness of stream chat
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por adulto (o preço varia de acordo com o tamanho do grupo)