Sharper Mipmapping using Shader Based Supersampling, by Ben Golus
Descrição
Mipmapping is ubiquitous in real time rendering, but has limitations. This article is going to go into what mipmapping is, how it’s used, and how it can be made better. Warning: this page has about…
Anyone has a fix for blurry textures? Point filter doesn't help
calepin/Graphics/Graphics.md at main · mems/calepin · GitHub
Sharper Mipmapping using Shader Based Supersampling
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
Bart Wronski Technology, programming, art, machine learning
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
Anyone has a fix for blurry textures? Point filter doesn't help
Technology, programming, art, machine learning - Bart Wronski
Anyone has a fix for blurry textures? Point filter doesn't help
Bart Wronski Technology, programming, art, machine learning
Progressing in Circles. Exploring shader based circular…
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