Creating Scalable Backend Architecture for Multiplayer Games, by Argentics
Descrição
In today’s gaming industry, multiplayer games have become increasingly popular, and they require a robust and scalable backend architecture to handle the influx of players. In this article, Argentics…
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Building a Scalable Multiplayer Backend in 5 Minutes
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Entity Density Scalability of Multiplayer Online Games via Replication-based Parallelization : A Case Study of Quake 2
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Service architecture for hosting on-line games
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How to Build and Design a Multiplayer Game
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Entity Density Scalability of Multiplayer Online Games via Replication-based Parallelization : A Case Study of Quake 2
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Running gaming platforms at scale in Kubernetes
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Global Gaming Servers (2): Typical System Design and Case Study - Alibaba Cloud Community
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Key Questions to Ask When Hiring a Node.js Development Team
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Designing a Distributed System for an Online Multiplayer Game — Architecture (Part 3), by Sajjad Rad
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Designing scalable backend infrastructures from scratch, by Anshul Chauhan
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