Question about A* Pathfinding Project and Isometric grids - Grid
Descrição
I have a few questions about the a* pathfinding project. Below you’ll find a screenshot of my game I’m using an isometric z as y tilemap with CellSize on each Grid gameobject set to x:1 y:0.577 and z:0.125. This results in a slight height gradation rather than a perfectly flat map (which is aligned layer wise using a common seed for similarity and x y offsets to produce a more natural look). I assume this zlevel offset breaks obstacle detection for the grid graph and I haven’t been able to d
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![Question about A* Pathfinding Project and Isometric grids - Grid](https://arongranberg.com/astar/docs_dev/images/isometric/isometric_top.png)
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Solved 1. Shetch the ISOMETRIC view for each problem. Orient
![Question about A* Pathfinding Project and Isometric grids - Grid](https://www.yworks.com/assets/images/landing-pages/demo-isometric-example.694cf3efca.png)
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![Question about A* Pathfinding Project and Isometric grids - Grid](https://faramira.com/wp-content/uploads/2021/08/Inner-and-Outer-Sprites-1024x555.jpg)
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![Question about A* Pathfinding Project and Isometric grids - Grid](https://arongranberg.com/astar/docs_dev/images/gridgraph_inspector.png)
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![Question about A* Pathfinding Project and Isometric grids - Grid](http://devmag.org.za/blog/wp-content/uploads/2013/08/screen_122.png)
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![Question about A* Pathfinding Project and Isometric grids - Grid](https://64.media.tumblr.com/96443e98bfb4c9bb9399d28193192498/54b39c1f6190841f-a5/s1280x1920/48e5f82671c57a23121e99158b298fd53009c38f.png)
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![Question about A* Pathfinding Project and Isometric grids - Grid](https://blog.theknightsofunity.com/wp-content/uploads/2021/08/post_imagepathfinding.png)
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