Mirror's Edge — DICE - We exist to push the boundaries of creative entertainment

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A parkour-inspired action-adventure in first person was perhaps not the most expected title for a studio like DICE back in 2008! Mirror’s Edge was the beginning of a brave new IP, set in a not-too-distant future where all information is heavily monitored. In this dystopian setting, we first got to
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
I found a DICE building while walking around on the ground, idk if you can even see it in the unmodded game : r/mirrorsedge
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
Mirror's Edge — DICE - We exist to push the boundaries of creative entertainment
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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