What If Five Nights at Freddy's 2 Was Recreated in the Doom Engine
Descrição
What if FNAF2 were recreated into Doom engine? I knew porting this game into Doom engine was possible, so there it is. Current features added to the game: *A mouse script (everything in-game is controlled by the mouse, but the flashlight which has a key assigned to it.) *A functional monitor (Raise the monitor and check the cameras) *A functional music box (beware the puppet, heh.) *A functional flashlight (to take a better look at those animatronics) *Animatronics: Toy and whithered versions of Chica, Bonnie and Freddy. *You can look at the left and right side of the office. Additional features: *Optional camera static and Camera noise: You can enable or disable them. Up to you. *Custom phone call: You can choose the phone call that fits you better or choose none at all ;) *Music menu: You can choose the music to be played while in main menu. *Custom Jumpscare sound: Is that screech sound not scary (or funny) enough for you? there's four more options for you to discover =P *Custom ambience sounds: You can choose between 4 themes that will make you gameplay more pleasuring or terryfying, up to the choice. XD Incomplete features: *Animatronics: Foxy, Mangle, Golden freddy, BB(?) *6AM sequence (when the night is completed) *Game over sequence (self explanatory) *Automated jumpscares (puppet is the only one by the moment) *A Functional mask (since animatronics aren't a big threat yet, mask still remains useless) *Left and Right light vents (still undone) Hmm, what do I need to run this mod? as far as i know, that should do it: *A copy of Freedoom or Doom 2. *GZDoom 1.8.02 or ZDoom 2.7.1 (Maybe it can run on older versions but I suggest the last ones) Estimated released date: Unestimated Special thanks to: *Doomero: which teached me a lot about Doom modding the past 7 years *Camaleón Maligno: which sent me a template for the mouse script (taken from Shotgun frenzy according to his words) *Cocka and TheMightyHeracross: For for solving some of my question on the "How do I" Thread (More detailed info on "Credits.txt", when the mod being released)
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