Designing a Soulslike. Differentiating the successes from the…, by Josh Bycer, SUPERJUMP
Descrição
I was playing through the newly-released Darksiders 3 recently and it occurred to me: developers continue to try to replicate From Software’s Dark Souls formula (in whole or in part) but they often…
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The Design Lessons Designers Fail to Learn From Dark Souls - Game
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Doom Eternal's DLC Tells a Tale of Two Different Experiences
The Design Lessons Designers Fail to Learn From Dark Souls - Game
The Design Lessons Designers Fail to Learn From Dark Souls - Game
Doom Eternal's DLC Tells a Tale of Two Different Experiences
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