Why do higher DLLS quality levels hammer the CPU so much harder (in VR and maybe also in general)? - Virtual Reality (VR) - Microsoft Flight Simulator Forums
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Something I noticed recently: Increasing the DLSS quality level from Ultra Performace to Quality has a HUGE impact on CPU frame latency, ie, the “mainthread” stat in the developer overlay FPS counter. Exhibit A: DLSS Ultra Performance setting: Exhibit B: DLLS Quality setting: How is this possible? Common wisdom is that DLSS only really hits GPU, not GPU. Happens with both the G2 and the Pico4. For the Pico 4 it’s actually quite annoying as I can hit 72FPS using Ultra Performance, but if
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Why do higher DLLS quality levels hammer the CPU so much harder
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