Why do higher DLLS quality levels hammer the CPU so much harder (in VR and maybe also in general)? - Virtual Reality (VR) - Microsoft Flight Simulator Forums

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Something I noticed recently: Increasing the DLSS quality level from Ultra Performace to Quality has a HUGE impact on CPU frame latency, ie, the “mainthread” stat in the developer overlay FPS counter. Exhibit A: DLSS Ultra Performance setting: Exhibit B: DLLS Quality setting: How is this possible? Common wisdom is that DLSS only really hits GPU, not GPU. Happens with both the G2 and the Pico4. For the Pico 4 it’s actually quite annoying as I can hit 72FPS using Ultra Performance, but if
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Why do higher DLLS quality levels hammer the CPU so much harder (in VR and  maybe also in general)? - Virtual Reality (VR) - Microsoft Flight Simulator  Forums
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Why do higher DLLS quality levels hammer the CPU so much harder (in VR and  maybe also in general)? - Virtual Reality (VR) - Microsoft Flight Simulator  Forums
Why do higher DLLS quality levels hammer the CPU so much harder
Why do higher DLLS quality levels hammer the CPU so much harder (in VR and  maybe also in general)? - Virtual Reality (VR) - Microsoft Flight Simulator  Forums
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Why do higher DLLS quality levels hammer the CPU so much harder (in VR and  maybe also in general)? - Virtual Reality (VR) - Microsoft Flight Simulator  Forums
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