BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's why you should avoid it. // A thread for newer game developers. / X

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BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
How to do a good hypercasual games and how to monetize them
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
The truth about hypercasual games
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
5 profit-driving benefits of hybrid-casual games
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
5 Reasons Game Devs Should Start Making Hyper-casual Games
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
A developer's opinion: Why Hyper Casual games are great for developers
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Andover, the magazine: Spring 2015 by Phillips Academy - Issuu
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Hyper Casual Game Developers
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
2020 Predictions #2: What Happens When the Hypercasual Party Ends
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
How to start working with hyper-casual publisher as a young or
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
How to Leverage Trends and Motivations to Build Better Casual and
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Hyper Casual Game Development: A Complete Guide
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Hyper-Casual Games: Should You Make One?
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Hypercasual games are shrinking while hybrid casual is on the rise
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
The Hypercasual Gaming Market: Developers, Publishers And
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