Alexander Alekhin - Procedural Wet Shader
Descrição
I tried to make in Houdini a procedural shader for wet surfaces with water ripples based only on the shading context without using dynamics. Render with the help of a mantra with one HDRI on lighting. In principle, where honest collisions of particles
Polugayevsky, L. - THW Sicilian Labyrinth Vol.2 - Pergamon 1991 PDF, PDF, Chess Openings
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Applied Plant Geography
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IRAMIS
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ArtStation - Procedural Wet Shader
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PDF) New Tribological Ways taher Ghrib
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Tissue‐Scale Biomechanical Testing of Brain Tissue for the Calibration of Nonlinear Material Models - Faber - 2022 - Current Protocols - Wiley Online Library
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SBCC-News
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Dennett
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