Sakurai, Part 4: Designing Immortal Games – Hookshot, Charge Beam, Revive
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Overwatch, Anthem, Destiny, Fortnite, Call of Duty In the short time I've been back into gaming, I've seen several publishers push their games into being subscriptions, trying to get their players to keep paying for content for extended periods of time, whether that's a schedule of DLCs, events, updates, season passes, or lootboxes. One of…
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Sakurai, Part 4: Designing Immortal Games – Hookshot, Charge Beam, Revive
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