ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage

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Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring 'major performance improvements to the already incredible performance that DX12 can achieve'. ExecuteIndirect is said to perform multiple draws with a single API call, and gives the ability to both the CPU and the GPU to control draw calls, as well as change bindings between draw calls. Principal Development Lead for Direct3D and DXGI at Microsoft, Max McMullen, has demoed the new feature at GDC with
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
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